March 5, 2008
Well, this week I decided to, instead of give one piece of news, to instead create small pieces of news keyed towards our official magazine (it has a lot to do with the cover story)
Also, I'm sorry PS3 owners, but I don't have news for you, seeing as how I DON'T OWN ONE YET!
So, here we go.
Mario Kart Wii: a Few Pieces of Info
There hasn't been too much news about Mario Kart Wii lately, so it's a good thing that we now have a cover story for United Gamers (two days before it's release, yay!)
Steering Wheel Performance
To answer your question, YES the steering wheel performs well, YES it does take some getting used to and NO it does not take away from the experience... apparently.
You may need a lap or two to get the feel, but all-in-all it's very similar to Mario Kart GT (for those who've played) minus the pull back that causes head injuries.
However, hardcore gamerz will probably keep to the GameCube controller, and so will competitions. Personally, I'll be using tilt-control.
Starting the Game
Starting the game, you attach a Mii to your file, and make your way through the un-complicated menu interface and select either single player mode, multiplayer, single or two player Wi-Fi Connection online play, or the Mario Kart Channel (which places the channel on your Wii home)
Unfortunately, anyone with the early version couldn't play any online or utilize the Mario Kart Channel.
Content
Similar to previous installments, this version of Mario Kart boasts quite a few courses and characters, both old and new. (Baby Peach IS a character. Go figure)
Each character has three carts and three bikes (Yup, there are motorcycles in this version). There aren't many cups as of yet, but we do see the return of the all-mighty Mushroom and Flower Cups, which have brand-new courses, including Moo Moo Meadows (a new take on Moo Moo farm), Mushroom Gorge, and Toad's Factory, Mario Circuit, Coconut Mall, DK Summit, and Wario's Gold Mine.
The other 2 cups available in the pre-release version are composed of all retro courses, taking the best of the best from all the Mario Karts so far.
Playing the Game
This installment in the Mario Kart series plays more like the DS and N64 versions than the GC version, in the sense that it is a bit slower, with more open tracks (cause there're 12 racers at a time, now)
Also, there is no more snaking. I have sadness...
Although the game plays a bit slower then normal, when you play of a motorbike you can feel a bit more speed, with sharper turning and a lot of drifting needed.
And finally, there is the trick system, new to the Mario Kar series. With no more snaking (due to everyone, like me, abusing it) pros are going to use this system as a means of getting that extra boost. With tricks, you can make a small Wii-mote motion while in the air and you'll get a speed boost equivellent to a level 1 power slide. Better learn how to make good use of this if you wanna be pro.
On another note, you shoud know that Multplayer plays exactly like the previous games (besides the DS one). You get GP, Battle, Vs. and you can play against the UI or by yourselves.
My thoughts
From personal experience, I can safely say that I will definately pick up this title, as Mario Kart games have never failed to amuse. Although not as graphically powerful as Mario Galaxy, the new/classic gameplay should be enough to allure anyone into playing this game.
By the way, my rant will be coming tomorrow. I'm tired.