|
Setting
In the aftermath of the defeat of the King of Shadows, the Sword Coast is in the midst of an uneasy economic recovery. Trade syndicates have sprung up to exploit the post-war confusion for their own ends. The players’ party will wade into this uncertain environment; in order to increase their own fortunes, they can either ally with a syndicate to create a trade empire, or cut their own path through Faerûn by preying upon caravans and selling the goods on the black market. As they attempt to extend their influence, players will become aware of a new faction working behind the scenes: the evil, shape shifting, serpentine Yuan-ti.
The game takes place at the same time, chronologically, as Neverwinter Nights 2: Mask of the Betrayer, but is otherwise unrelated to that expansion. Returning from the back story of the Forgotten Realms, Volothamp "Volo" Geddarm plays a key part in the story. Banned from his homeland for publishing a story, Volo and the player's party land on an island full of the anthromorphic snake-like Yuan-ti. These Yuan-ti worship Zehir, an evil god introduced in the 4th Edition of Dungeons and Dragons.
Another major component of the story is the mysterious Sa'Sani, an owner of a Merchant company. The player's party joins with this company, but how successful her company is, as well as how closely related the player is to it, is up to the player.
_________________ Alphonse Elric: "I don't think of equivalent exchange as a law of the world anymore, I think of it as a promises between my brother and me..."
|